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    indieSpring is a group of young, inspired game developers from across the world who have come together to deliver compelling and innovative game titles to the world
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chainWorks Video

We’re releasing another glimpse at chainWorks as we continue to work on the game! This run through we’ve put in place some new GUIs (still not complete!) and made a couple of other changes across the board. Unfortunatly this only shows level one which is all red fireworks but be assured plenty of colour will be creeping into later levels!

Enjoy, and hopefully the next update will feature some of our new artists artwork to help make the video’s a little bit more appealing!

Rob


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Bon Voyage!

At the start of the month, our coder and overall team leader Rob set off for a round the world trip with his partner Eleanor. From the rest of indieSpring stuck back at home, we very enviously wish them both a safe journey and look forward to their return in early June.

For a completly non game related, yet highly interesting read you can track Rob’s progress from www.backpackgeek.com

James Marshall

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chainWorks Under Construction

After the positive response we received following the release of the Alpha 1 video, we at IndieSpring are pleased to announce the completion of the first 3 levels of chainWorks. Although they may be awaiting the final animations and backdrop, these levels are now ready for play testing and balancing.

More to come soon…

James Marshall

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Alpha one and Promotional Video launched

It’s here, the Chainworks promotional game play video has now been hooked up to Vimeo for your viewing pleasure. These short clips should give you an idea of how the game will play in the early levels, as well as providing a sample of some of our in game music.

chainWorks Alpha One Video from indieSpring Studio on Vimeo.

Enjoy!

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Chainworks on Vimeo

The finishing touches are currently being made to the first of many Chainworks videos. So stand back, and prepare yourself for the show!

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chainWorks Approaching

We’re edging closer to releasing a demo version of chainWorks which will feature a 5 minute play though highlighting the basic mechanics. This should be released in the next couple of weeks.

Exciting times!

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chainWorks Prototype Sprint

chainWorks is our quick, fun, 2D puzzle game inspired by games like Fantavision, Boom Boom Rocket, Geometry Wars and Guitar Hero. Looking to blur the line between hardcore and casual, the title is fast paced, action packed and explosive. It’s been in development for a long while, but we’re turning a new leaf and beginning development again using the latest Torque Game Builder. We’ll be sprinting development between now and Xmas day to prototype the game, and receive feedback.

I’ll be posting daily updates here to inform everyone of how we’re doing and then on xmas day we’ll release a prototype demo. If you’re interested in following progress then subscribe here, or follow @robsandbach on Twitter! Remember leave behind your comments and thoughts!

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indieSpring Launches

Revamped and repurposed,

indieSpring.net is now purely a portal for our game studio. For those new here, Rob used to use indieSpring as his personal blog, but as the studio has grown and become more involved with 3rd parties, we’ve taken the decision to boot him out. You can find Rob’s blog over at http://www.timeextend.com/.

indieSpring is a group of young, inspired game developers from across the world who have come together to deliver compelling and innovative game titles to the world. All in our early twenties we have grown up using the internet as a tool to experience and learn the field of game development within passionate communities and online collaborations. Our team comprises of American, British, German, Chinese, Dutch and Canadian developers and creatives.

We make extensive use of online technologies to unite young game developers from across the world and collaborate in producing games we want to play. Our online collaboration and community tools stem from open source technologies and online tools such as Drupal, Wordpress, phpBB, subversion and unfuddle whilst our content and products are built upon the professional platforms of Maya, Flash, Torque, Unity and more. Having grown up engaged and switched onto a digital creative lifestyle we use the web as a platform for not only content delivery, but engagement with our audience and even as part of the games themselves.

We have two project running at the present, a long term product in Syranin and an early, explosive game in chainWorks (both powered by Torque).

If you’re interested, get involved! Comment here, email us or blog about us!

indieSpring Team

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